Photoshop Workbench Archive
Photoshop Workbench 313: Using Nested Smart Objects with Color Efex Pro 4
Don’t let the title of this Workbench fool you. Even if you don’t use Color Efex Pro, you can still very much take advantage of nesting Smart Objects in Photoshop. That said, Color Efex Pro 4 is remarkable software that is the subject of my previous Workbench. At the conclusion of that Workbench, I indicated [...]
Photoshop Workbench 312: Nik Software Color Efex Pro 4
Photoshop is such a robust program that I rarely turn to third-party software for answers. Even so, there are instances when third-party software provides features that simply don’t exist in Photoshop and it works seamlessly with Photoshop. In these cases, I download a free trial and sometimes take the plunge. Recently, I experimented with Nik [...]
Photoshop Workbench 311: Edgy Photo Composite from Start to Finish
In today’s Workbench, we have an ambitious goal––to create an edgy composite from start to finish. We’ll be using two photos submitted by Phil Frigon. The first is a grungy warehouse background captured with a 16mm lens and the second is a photo of his grandsons captured in a studio with a 24mm lens. The [...]
Photoshop Workbench 310: Compositing a Starry Sky Into a Twilight Scene
Jim Griggs recently sent me two images—one of a starry sky and another of an illuminated courthouse at twilight. He asked if I could help him composite the sky into the courthouse scene. The moment I spotted the fine silhouetted tree branches in the courthouse scene and the bright stars mingling with a dark sky [...]
Photoshop Workbench 309: Unifying a Composite with Consistent Grain Generated by ACR
In Photoshop Workbench 307, we examined four strategies for unifying color in a composite. Today, we’ll explore yet another way to unify elements––consistent grain. When compositing, subjects are often captured with different cameras or ISOs. In some instances, one subject may be processed more aggressively than a neighboring subject. Different cameras, different ISOs, and different [...]
